About — The Story Behind BANG BANG EG

Independent Art Toy Brand  ·  Cairo, Egypt

The Story Behind BANG BANG EG

Eight years. One obsession. No shortcuts.

My name is Mohamed. I'm 26, based in Cairo, and I've spent the better part of a decade learning what it means to make something that actually has a soul.

I didn't start with Art Toys. I started with walls.

Where It Started

I painted graffiti on streets and walls for two years — large-scale, public, permanent. There's a discipline in that kind of art that you can't fake. The wall doesn't forgive hesitation. The scale demands commitment. And the audience never asked for it, so you have to earn their attention from zero.

From walls I moved to graphic design, where I worked professionally for over a year and a half — commercial work, brand work, digital execution. I learned the language of visual communication. But I kept being pulled back toward the physical. Toward objects you can hold.

I've been a working artist since 2018. I've participated in exhibitions — including Dai, one of Egypt's most respected annual art exhibitions — and organized shows at university level. I've built things from glass. From treated fiberglass. From Aswan clay fired through the full pottery process, every stage by hand, until it becomes something permanent.

8+Years as a practicing artist
4Years deep in Art Toy culture
6–8Months per character — minimum

Why Art Toys

The idea for BANG BANG EG started forming in 2021. But I didn't act on it immediately, because I knew I wasn't ready. Entering a field before you understand it at the material level — at the production level — is how you make something disposable. I wanted to make something that lasts.

So I spent time inside a company that worked in exactly this field. I saw production up close — the materials, the process, the scale.

What I also saw was what happens when an art form gets treated as a manufacturing line. The people working on these pieces weren't artists. They understood how to finish a surface, but they didn't understand what they were making — what the piece was supposed to be, structurally, internally, as an object that holds itself in the world.

The result was a quiet, invisible problem. Between fifty and sixty percent of the pieces couldn't stand on their own. Not because of design — because of construction. The internal structure wasn't built to carry the weight it held. So an external element was added to compensate: the base assembly, the stand, the display piece. Not as part of the character. As a correction.

No client ever knew. Because the logic was: they can't see inside, so it doesn't matter.

That's not a management failure. It's a technical failure — the specific kind that happens when people work on something they don't truly understand.

"I wanted to understand not just how to make Art Toys — but how to make ones that were actually worth making."

What Every Piece Is

Each character in BANG BANG EG takes between six and eight months to develop — not to produce, to develop. The story has to be complete before the form exists. The abbreviated descriptions you see are just entry points. Every character carries a full internal world: a history, a set of tensions, a reason they exist the way they exist.

The characters don't represent fictional archetypes. They represent something specific — something from inside me, or inside the moment I was living when I built them.

What's Inside Is the Story

Every character in BANG BANG EG is built from the inside out.

Not because it's more difficult. Because the interior of a piece is part of who the character is.

The internal structure — the skeleton that no collector ever sees — is built during the same months that the character's story is being written. How the weight is distributed. How it holds itself. Whether it stands without needing anything beneath it to compensate for what wasn't thought through. These aren't engineering questions. They're questions about the character's presence in the world.

A piece that stands on its own does so because a decision was made — not in the last week of production, but at the very beginning, in the same moment the character was becoming real.

"A collector should feel themselves somewhere inside the character — not just like they own a beautiful object, but like the object was made for a part of them they hadn't named yet."

Every piece from BANG BANG EG was built thinking about the person who would eventually hold it. Not a category of collector. Not a market. You — someone who feels something specific, who has a part of their experience that hasn't found an object to live inside yet.

The character's story is already carrying something of yours. It was built to.

What This Means for You

The construction method matters because the story demands it. We work in reinforced fiberglass — a material chosen not for convenience but for what it allows: weight, density, a finish that reads differently than resin, a structure that can hold complex geometry without compromise. And every layer, including the ones you will never see, is built with the same standard as the surface.

Every piece is individually documented, registered by serial number, and released in strictly limited quantities that are never restocked.

We don't do restocks. We don't do discounts. We don't rush.

What we do is make things that are worth keeping.


BANG BANG EG — Cairo, Egypt
Questions? Reach us directly via the contact page.